Wednesday, October 19, 2005

eSports in Korea

Here's an interesting editorial post on eSports (namely, the state of StarCraft) in Korea. The popularity of the game is still quite high, considering it came out in 1997. However, that can be explained by looking at the high-level of convergence and media integration in the country. I talk about this in my own research from participant observation during my time there. Not only is the game readily available in PC bangs (PC rooms), but the live studio professional tournaments are televised, and the pro-gamers are sponsored =lavishly= by big media conglomerates.

The blog entry has a link to the PDF article on eSports from Korean Economic Trends too.

Check out the article by clicking on this link.

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